the x-height
Wednesday, 30 March 2011
Final Draft CULT
Rationale:
For my font I chose to createa display font using Pop Cultural references superimposed and integrated into the characters.
I came upon the idea of using Pop Culture after seeing the “Zoo Display Type” example on our first type creation exercise. I began attempting my own similar font using objects relevant to myself; originallyby integratingthe silhouette of a Volkswagen Van (my favourite car) into an upper case K. Afterwards I decided that rather than expanding on my favourite objects it would be more appealing to create a Popular Culture type using icons such as the van. This would also expand the amount of potential uses.
The basic shape of the letters was inspired by the Slab-Serif Rockwell and how its lettering is geometric but still interesting. However, becauseunlike Rockwell my font had no serifs, I used a similar technique to Arielof cuttingaway small segments from some letters (i.e. the terminal of the shoulder on the lower case ‘a’ is slanted) to create interest.
I used a scanner to import my type concept into Adobe Illustrator and traced it onto a grid to ensure proper geometry. Once I had laid down basic lettering I began planning which letters would represent which icon. After choosing each letter’s corresponding image I imported and traced their basic silhouette and features.Then using the pathfindertool in Illustrator I introduced the traced images into the letters. Depending on how the image was originally (i.e. if the image was an actual silhouette or my own improvisation) I had to use different techniques to capture the image. This is most prominent between the G where I used one solid print and Zwhere I mixed lines and solids together.
Finally I created the modified types; firstly using my original base type as a bold version. For my second modification I chose to create a light font over italics as it would have more real world application than abold serif type which is rarely used.
Research
Geoff Mcfetridge
Geoff Mcfetridge is a Californian based graphic designer who is skilled in many media from film to textiles to 3d visuals. He began doing small works with local artists and eventually began touring with his Beautiful Losers Exhibition around the world gaining the interest of many graphic designers.More recently in his career he’s begun doing work for large corporations such as Nike, MTV and Pepsi.
In 2009 he was asked to create a typeface for the upcoming film adaption of Where the Wild Things Are.He along with Mojo designs were told to create a unique font that reflect the playful nature of the film as well as distinguish it from the book which type face was greatly out dated.“It was meant to look like the writing of the lead child actor, and the studio responded very positively to the lettering”. After digitising the font they found that they lost the handwritten appearance and had to create an entirely separate type to lose all uniformity.
The font is instantly recognisable by its drastic vertical stretch, organic shapeand awkward placement on the baseline. I love the A-symmetry on the ‘A’ and ‘W’as I find it helps push your eye from the left to right which avoiding tongue twisting as you read it. At first glance the type looks suspiciously similar to othertypefaces such as in Men in Black intro credits and Freaks and Geeks logo; although on closer inspection you can see there is a drastic difference of cap heights between the two fonts. The Freaks and Geeks’ font is also far more grungy and appears to be etched rather than drawn.
Bright Ideas
Maniakers Design
First concept for CULT
This is my Pop Culture display font i have been creating. I chose this over my other fonts because i knew i would really enjoy the task despite how large the workload was. I am currently creating a list of each letter, what it will look like and what its corresponding Pop Culture picture is.
First Type creation exercise
We were given the task to create a font draft on an A3 peice of paper. For this I chose to create a display font using Monsters. I gave the characters a cartoon look and used cross hatching for the shading. This was a good warm up for our final task of creating a type at the end of the sessino and allowed me to figure out what works and what doesn't.
Omnomatapia
We were now asked to create a visual Omnomatapia, such as the one seen in comic books. The way to create this is by altering the baseline, leading, tracking and cap height to create a look of transforming or traveling through space.
Type matching exercise
For this excersise we were given a list of names for hypothetical oragnisations (for e.g. Funeral Palour, Party Store). We were then instructed to think up names for each type and colour them appropriately.
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